Saga
As the founding developer relations hire at Saga, I helped scale Saga's technology to 200+ developers, organizing hackathons, roadshows, innovator programs, content, community teams, and more.
Numbers
- 224
- Projects joinedin under 12 months, 80% gaming
- 2,200+
- Developers registered across eventsGDC premiere and the Austin hacker house, summed
- $50,000+
- Prize money put into the ecosystemthe Multiverse Hackathon, across six tracks
Problem
Saga had the infrastructure. Almost nobody was building on it. I was the founding developer relations hire. There was no program, no events, no content, and no record of who was building what.
A public launch was already on the calendar.
Solution
The Innovator Program was the spine. A project joined, got technical support and co-marketing, and we learned what was hard about building on the platform.
Around it I organised hackathons, roadshows, content, and community teams. A six-week hackathon on DoraHacks. A premiere during GDC week. A branded hacker house in Austin for Consensus. The largest Web3 gaming summit of its year at Gamescom, co-run with Polygon, Avalanche, and Immutable. A weekly interview series ran under all of it. Video, Twitter Spaces, and writeups, so the ecosystem heard from the builders.
Analysis
The program and the events fed each other. The hackathon supplied the Innovator Program. The Innovator Program supplied the demo days, with teams who had something to show. The interviews gave people a reason to be visible.
Three demo days. Each one judged by a different pair of outside firms. Teams spent six weeks in front of investors and studios who could act on what they saw. I would use that structure again.
Result
224 projects joined in under twelve months. Four out of five were games. 2,200+ developers registered across the GDC premiere and the Austin hacker house. The hackathon put $50,000+ into the ecosystem across six tracks. The ecosystem was in place for the public launch.
What I built
Saga Innovator Program
The developer enablement program that brought 224 projects onto the platform in under a year, four out of five of them gaming, with technical support, co-marketing and ecosystem resources behind each one.
Weekly developer interview series
Video interviews, Twitter Spaces and written writeups on a weekly cadence, built so the ecosystem heard from the builders rather than from the company.
Activations

Multiverse Summit at Gamescom
Produced the largest Web3 gaming summit of its year at Gamescom in Cologne, co-run with Polygon, Avalanche and Immutable. 32 speakers across two days on the Rhine.
7,000+ Combined ecosystem leads32 Speakers

Saga Multiverse Hackathon
The first Saga hackathon. Six weeks, six tracks across generative AI and games, three demo days judged by investors and studios, streamed live throughout.
52 Submissions9 Winners$50,000+ Prize pool

Multiverse Reactor
A branded hacker house in Austin for the week of Consensus, giving builders somewhere to work, demo and meet each other instead of another booth handing out badges.
1,200 Registered developers35+ Converted to active builders

Multiverse Premiere at GDC
A screening-format premiere during GDC week in San Francisco, putting the ecosystem's games in front of the game developers who were already in town.
1,000+ Developer registrations