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Rex St. John
Mar 2023Sagapremiere

Multiverse Premiere at GDC

A screening-format premiere during GDC week in San Francisco, putting the ecosystem's games in front of the game developers who were already in town.

Numbers

1,000+
Developer registrations

Problem

GDC puts everyone you want to reach in one city for a week and books every hour of it. Competing with the show floor for their attention is a losing game.

Solution

A screening-format premiere. A cinema, the ecosystem's games on a big screen, and an hour that felt like a break from the conference rather than more of it.

Analysis

I picked the format against the competition instead of for the content. Another booth, another panel, another happy hour all ask someone to spend GDC energy they have already run out of by Wednesday. A dark room and a seat ask for the opposite.

Showing the games in a cinema also flattered them. A trailer on a phone at a stand does the opposite.

Result

Over 1,000 developer registrations, and a room of people in GDC badges who chose to be somewhere other than the show floor.

Photos

  • A full cinema auditorium during the premiere, attendees in raked seating with GDC badges on their lanyards
    A cinema, not a ballroom. Games look like games on a screen that size.
  • A spiral neon light sculpture in magenta and violet mounted on a dark wall at the venue
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